[This topic is pre-release documentation and is subject to change in future releases. Blank topics are included as placeholders.]

This class is always the root node in the evaluation state tree representing any activated event expression. It hold the handle to a further state node with subnodes making up a whole evaluation state tree.

The following tables list the members exposed by the EvalRootStateNode type.

Public Methods

  NameDescription
Accept
Accept a visitor. Child classes are expected to invoke the visit method on the visitor instance passed in.
(Overrides .Accept(EvalStateNodeVisitor, Object).)
ChildrenAccept
Pass the visitor to all child nodes.
(Overrides .ChildrenAccept(EvalStateNodeVisitor, Object).)
Equals (Inherited from Object.)
EvaluateFalse
Indicate a change in truth value to false.

EvaluateTrue
Indicate a change in truth value to true.

GetHashCode (Inherited from Object.)
GetType (Inherited from Object.)
Quit
Stops the event expression or an instance of it. Child classes are expected to free resources and Stop any event listeners or remove any time-based callbacks.
(Overrides .Quit().)
Start
Starts the event expression or an instance of it. Child classes are expected to initialize and Start any event listeners or schedule any time-based callbacks as needed.
(Overrides .Start().)
Stop
Stops this instance.

ToString
Returns a String that represents the current Object.
(Overrides .ToString().)

Protected Methods

  NameDescription
Finalize (Inherited from Object.)
MemberwiseClone (Inherited from Object.)