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Overload List



NameDescription
GenerateMatchEvents(MatchedEventMap, EvalStateNode, EDictionary<(Of EvalStateNode, IList<(Of MatchedEventMap>)>))
Generate a list of matching event combinations constisting of the events per child that are passed in.
GenerateMatchEvents(IList<(Of IList<(Of MatchedEventMap>)>), Int32, IList<(Of MatchedEventMap>), MatchedEventMap)
For each combination of MatchedEventMap instance in all collections, add an entry to the list.Recursive method.